Download (CSV) with Sectors & Market Caps. Plunging AttackComplete directory of ASX Listed Companies. If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG. Consumes a certain amount of Stamina to fire off a giant gem that deals Geo DMG. Upon hit, this grants Ningguang 1 Star Jade. Shoots gems that deal Geo DMG.Michelle will heal round 1 with energy artifact whoever is the lowest in HP and if enemy Mihm has Augustus speed artifact and hits Xia first, Mich will top Xia off and help her survive +20% Crit Chance buff for quicker burst. It is crucial Mihm is faster than Xia to keep her from snowballing first if you want to counter her! You can counter Mihm’s energy steal as well if you are the player with Xia and watching this video by using Belrain or Michelle. Because she has the lowest HP and no HP% multiplier in her passive, she will be target for Mihm’s energy reduction in round 1 delaying Xia’s active unless she’s being heavily hit in slot 1. Equip the berserker with mlb Midsummer memory CE dmg bonus. Being same speed as Mihm, she’ll be outclassed by him.Well, you can farm on the quests to get to 300mil QP points or you can do the big chance.
Fgo 300Mil Reddit Dmg Full Light OrShe also does eDPS (efficient DPS/DMG) because she targets enemy’s the lowest HP target.Also, while her attacks usually does finish a target off, if she doesn’t, the bleed is not something to ignore.As for her attack reduction, which gets reduced by 10 every round as it states in the game, it’s great utility for PVE against heavy hitting Marauders, Broken Space bosses.Her damage will be high as well, no doubt. Remember, consistency is how heroes are ranked.Third, as for her basic and active, it’s immense damage.Her basics can reach couple millions if she’s got her stacks from blocking. Active and Passives Skills in Fine DetailEvery time she blocks, she gains 20% Crit and 15% Attack.This does indeed stack additively and can fluctuate quite heavily in combat and slot position.Important to note, Crit Chance % buff does not stack after it is capped.For example, if you have 45% Crit Chance in Combat, she’ll gain 3 stacks of the Crit Chance Icon (due to rounding down, game coding).Why is this important when she’ll be 100% Crit in most scenarios? You can see what your opponent Xia’s Stone and Artifact is mostly through this valuable information and be able to counter her accordingly!The 15% Attack increase buff is also additive and stacks without limit within the 4 round limit.Remember, Assassin Guild Tech gives Crit/Crit Damage, so she’s not going into combat without any Crit Chance at all.This pretty much means that wherever in terms of slot position, she will be able to keep her Crit up to 100% and on average Attack boost of 60-105%, which gets multiplied with NOT her character sheet stats, but her COMBAT Attack value.As for her speed, we will get into why 1218 and not 1 more or 1 less is crucial in a little bit in her counters.Speed overall is great, but since she doesn’t have any Crowd Control (CC), she will still be outsped by most heroes with CC who are at least 1188 (Demon Hunter, Dark Arthindol, Michelle, Valentino with Mage Boots, etc.), since those heroes will use Speed stones.This opens up to her first weakness and eventual downfall, succumbing to CC pressure.If your Ice Blink has 30% chance to CC and did an active vs full Light or full Dark line up, which gets 30% CC Immunity from aura bonus, IB will still have a chance to CC, since 30% to 30% is not subtractive.So it’s not very much, but it definitely adds up over time. I see even backline Skerei being able to cleanly one-shot her.Without getting into complex math, Block is mediocre for her survival due to low overall HP, but it fuels her 2nd Passive. This means that in order for her to Block, she needs to live through burst, hence more HP = greater the value of Block (which is 33% dmg reduction as a friendly reminder).When built for pure glass cannon, damage, she has less than 3-4 million COMBAT HP.At 100% Crit Chance, 1% Crit = 2% Crit Dmg in DPS 1:2 ratio Stone/Treasure ChoiceEven though she will not get the full benefit from the Crit Stone’s 20% Crit Chance with her 2nd passive, however, the higher the Crit Chance the more value Crit DMG is and math and numbers don’t lie.Also, it’s crucial she reaches and maintains that ~100% Crit Chance in the early rounds. Slot PositionBest slot position depends on your opponents.As I said about DA, slot 1 can be tricky against DA teams.Generally slot 2 is safest and best and will get that average stacks as I mentioned before while doing damage and she really needs to do 1 active after being CC’d to start raising your chance of winning that particular fight. Crit Damage (BASE+Crit Stone) value in Idle Heroes = 254% = 2,540* Base means Combat Attack value pre-buffs like Attack % buffs, Emily/Rosa Active buffs (which are all additive).She can lose 38%-42% of her attack and still Crit Damage from Crit Stone alone will pull ahead vs Attack Stone (caculated even with Xia having 7-12 stacks of Attack buff from her 2nd passive. Crit Damage (BASE) value in Idle Heroes = 150% = 1,500 All added Crit Dmg is (x2) value. Crit Damage (BASE**+Crit Stone) value in Idle Heroes = 254% Crit Stone has 52% Crit Dmg increase why the additional 52? Confirmed by Devs and tests on Chinese forums and Reddit. Initial ImpressionMy overall rating is that, she’s a huge menace in Rainbow Valk/Mihm teams as these three heroes DoT damage/utility/damage/support combined is not a laughing matter.However, she has inconsistency issues that puts her not in the realm of Valk in 1 to 1 comparison. She’s not going to solo teams like Valk can.Xia’s is very scary, but is mathematically inconsistent on her own, so you need to build a team comp as I said previously to support her.It’s not her that makes your team but a hero you need to make your team AROUND and that is inconsistent and can have issues later on. Comp/SynergyShe works great with Mihm, or god tier snowball heroes for that matter, and especially with Valkyrie as she compliments her with attack reduce against Valkyrie’s major threats, Skerei.Healers like Mich, as I previously mentioned, will prioritize her as endgame teams running Mihm will mostly hit Xia round 1, Belrain works as well.Xia alone will not carry your late game comp, while she can carry mid game and E3 transitioning servers. Artifact ChoiceAs for artifact, if you are facing Mihms, whether you run Speed artifact or not you’ll either get energy removed before you attack or after you attack with your basic.In most scenarios it is better to get energy stolen before, if she’s slot one, as she’ll do basic and get hit in slot 1 to be able to fit an active in round 2.I have fought against Xia E3 with and without energy artifact and generally much better without.While staff can work on her and is one of the best, you’re gambling high-stake putting a very offensive artifact on a hero that may be doing less than a million damage one fight to 30 million the other.So you can run high attack artifact compensating for Crit stone and or Magic Stone Sword or Staff: Punisher of Immortal, or Augustus all depending on your server group and opponents and your line up.Not a simple, clear cut answer like Valkyrie on this one.Also important is what stone you are using.If you use Crit Stone, Attack oriented artifacts will be best, outside of previously mentioned Staff: Punisher of Immortal.For HP Stone, you’d see best damage results from Crit Damage artifact, for damage, defensive artifacts for survival. More about Stones can be read at here. She can be used with defensive stats to outlast CC and damage to return damage while playing more of utility role with attack reduce.In PvE against targets without high damage reduction or high base armor use Attack Stone UNLESS she’s not gaining many stacks use Crit Stone. Openoffice for mac free versionDots go through block so her high block won’t save her from dot damage.
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